![]() ![]() ![]() There’s a chance that characters will awaken on their own each turn, based on their resolve and on for how long they’ve been asleep already. Sleeping characters can not act, and they can’t evade or block attacks. The spell can be resisted with a successful resolve check by those determined enough to stay awake, but anyone failing it will gain the ‘Sleeping’ status effect. The first one is called ‘Sleep’ and is an area of effect spell that can have multiple targets at once fall into an unnatural sleep. Perhaps the Alp is the victim of an ancient curse, or perhaps it simply evolved from a different creature to the nocturnal predator it is now. Their pale skin peels like old parchment, their bones are frail, and their insides are dark and show signs of decay. Scholars speculate that Alps didn’t always look and behave like they do now most Alps have eye sockets, but no eyes, and mouths with teeth, but only a rudimentary digestive system. It encroaches on settlements in the cover of night, invading the sleep of its helpless inhabitants with ghastful visions, and feeding on the fear and anguish of its victims like a parasite. ![]() It shouldn’t be a surprise then that the themes for the Alp in Battle Brothers are sleep and nightmares. ![]() In fact, to this day the German word for nightmare is ‘Alptraum’. In German folklore, the Alp is a malicious creature responsible for nightmares. This week we’ll take a look at the second and last spellcaster of the expansion coming soon to haunt your dreams: The Alp. The upcoming ‘Beasts & Exploration’ DLC will add a variety of new beasts to the world of Battle Brothers, and we want to provide a good mix of opponents that are straight-forward to fight, and opponents that offer a more complex challenge which can’t be solved with heavy armor alone. ![]()
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